Right off the bat, you can take up to 12 soldiers on most missions, which represents a doubling of your potential available firepower per turn. On missions without a timer, firefights can get incredibly tense. Hopefully this guide will help other new players understand it as well! Does anyone know if there are multiple levels of swarming? Enemy mechs that you capture can also be repurposed to help garrison individual regions. How to Liberate a Region in Long War 2 This is another problem with the current state of Long War 2. Still, you take your victories where you can get them in this mod. De la même façon il sera possible de gérer indépendamment chaque base de la rébellion.
Regardless, when you have your resistance members searching for intel, eventually you will see a mission pop up with only Intel not an intel package listed as the reward and in the description of the mission it will mention a lead. Using this strategy its possible to successfully complete way more missions than you otherwise would be able to. In addition, having a large number of infiltrations active at any given time adds an additional penalty. You can field up to ten in a mission, and you start with a large roster. Luckily you can take in a full squad of 8-10 soldiers if you want, and there is no expiration so you can infiltrate to 200%. In the early game when timed missions are at their most common, seek to beat the rush by either going all-out aggressive or high-speed sneaky.
Flying the Avenger to the region then scanning adds extra intel gathering and assigning a scientist as the Haven Advisor also increases the effectiveness of resistance members on the intel task. Mission rewards and objective timers are not affected by infiltration. The rewards for these missions have been redesigned to affect the heavily reworked map layer. I'm looking for help regarding the Long War 2 mod. They also look absolutely amazing! If you happen to be unlucky and all of the resistance at a haven are wiped out during a mission, you can still recruit new members by stationing a soldier as an advisor.
Infiltrating missions require you to dispatch a squad several days before the mission so they can study the target and make plans. Once enough resistance members have been assigned to the intel job missions with lengthy windows for infiltration should appear fairly frequently. The speed at which a squad infiltrates depends primarily on its size, and to a lesser degree on its equipment. Once you complete mission 4 and reveal mission 5, you can begin infiltration whenever you want. But advanced warning is the key. Advent Strength Every region has a strength score, which represents both how strong and how advanced the forces are in the area. New Advent retaliation missions sometimes require evacuation rather than the simpler rescue missions seen previously, and there are chains of missions that have a lasting impact on the world map.
On top of that if the avenger is scanning in the region it does the work of 4 resistance members. Once your first haven has about 6 or 7 members I would set them all to intel, set a Scientist advisor, and scan with the Avenger at that location until you start the liberation mission chain. The Long War matches its length with density, of choice and of action, and the increased difficulty challenges your skill and knowledge rather than your endurance. You can adapt to circumstances by buying an infiltration boost for intel from the geoscape, which will apply retroactively. However, players can only choose one of the three… so choose wisely. This slows the pace considerably—this is the Long War, after all.
This is another good reason to expand quickly; you ideally want to be doing missions in areas where the strength is low. It is possible to stealth through some missions by remaining concealed until you reach your objective. The amount of turns varies depending on your difficulty setting. If you complete the objective of that mission successfully, you should be able to start the Liberation mission chain. Strategy Layer Overview This where the meat of the changes occur, with the infiltration mechanics especially being a key to getting winnable missions. The name, for one thing — as if the gods of procedural generation had rigged the dice for maximum irony.
You will need to gather intel to reveal it like normal. On the flipside, Advent can be distracted, moving their pieces around the board to counter your actions and leaving themselves vulnerable where a blow against the Avatar Project can be effective in the long-term. They attempt to retake a liberated region by assaulting a city centre. Each haven can be modified to provide more supplies or intel depending on your priorities. The extra bit of ablative armour that recruits wear also helps. The amount of time you have before each mission expires can be viewed by mousing over the icon for that mission on the geoscape before sending in a squad and is shown at the top right of the screen when you select a squad to deploy.
Once you've made contact with the resistance in an area you can assign resistance members based there to different jobs that generate supply and intel. This includes the quantity of enemies, their detection radius, and the delay before the Skyranger arrives for evac. Long War 2 Liberation Mission Chain Explained: Details about each of the 5 Liberation Missions, how to identify a liberation mission when it pops up, and a few quick tips on how each mission works and how to to complete it successfully. The rest can be approximated to give you a rough idea of how many enemies you'll face based on a percentage infiltration, but looking up the table is tedious and theres a mod to do if for you. After the squad is chosen and gear is set, the Skyranger must take the squad to the site, drop them off, and return to base. . Wounds take much longer to heal in Long War 2, so even a tick of damage can mean a soldier is down for at least a couple of weeks.